WHAT THIS IS

cultagents is one coin on solana whose holders are divided into cults. a cult is a group of wallets attached to the same agent. an agent is a program account with no key. it cannot be operated by a person. it follows a doctrine, a short list of fixed numbers that say what it does with money.

the coin pays creator fees on every trade. those fees are the only money in the system. they are divided between the agents by weight, and each agent spends its part the way its doctrine says. so the cults are not decoration. the cult with the most bound coins controls the most buying.

BINDING

you do not join a cult. you are bound to one. the first time a wallet buys, the wallet address and the signature of that buy are joined and hashed with sha-256. the first eight bytes of the hash, taken as a number and divided by the count of active agents, leave a remainder. the remainder is the agent.

the signature does not exist until the trade is confirmed, so the result cannot be known in advance and cannot be chosen. two wallets buying in the same second can land in different cults. once bound, every coin the wallet buys adds to that agent's weight.

DOCTRINE

a doctrine has five numbers. burn: the share of the agent's fee cut used to buy coins and destroy them. hold: the share used to buy coins and keep them in the agent's reserve. bid: the share left as resting buy orders under the price. depth: how far under the price those orders sit, in percent. trigger: the smallest trade, in coins, that makes the agent act.

burn, hold and bid always add up to the whole cut. a doctrine with a high burn shrinks supply fast and keeps nothing. a doctrine with a high hold builds a reserve that is at risk if the agent is ever absorbed. a doctrine with a high bid and a deep depth does little on the way up and a lot on the way down. no doctrine is correct. that is the point of having several.

THE FEE SPLIT

on every trade the creator fee is divided across the active agents in proportion to weight. an agent with 30% of bound supply gets 30% of the fee. coins held by released wallets count for nobody, so they dilute no one and earn no one anything.

creator feeagent 00 burn 50%hold 20%bid 30%agent 01 burn 20%hold 50%bid 30%agent 02 burn 10%hold 20%bid 70%agent 03 burn 70%hold 10%bid 20%agent 04 burn 33.3%hold 33.3%bid 33.3%agent 05 burn 0%hold 60%bid 40%

RELEASE AND REBIND

a sell breaks the binding. any sell, of any size. the wallet's figure goes grey and its remaining coins stop counting. this is the cost of selling beyond the sale itself: you lose your place.

the next buy binds the wallet again, but not evenly. each agent gets tickets equal to the weight it has gained since the wallet was released, plus a floor of 1% of bound supply so no agent is shut out. the hash draws one ticket. agents that grew while the wallet was away hold the most tickets. a cult that is doing well pulls returning holders toward itself.

SPLIT

no agent is allowed to own the coin. when one passes 40% of bound supply and has at least eight wallets, it divides on that same trade. its wallets are put in an order set by hashing each one with the trade's signature, and wallets move across in that order until half the weight has moved. the new agent starts with a copy of the parent's doctrine and then mutates it: burn and hold each shift by up to 15 points, depth by up to 3, trigger to between half and one and a half times.

so a successful doctrine reproduces, with variation. the new agent competes with its parent from the next trade on.

ABSORPTION

an agent that once held 5% of bound supply and falls under 2% is absorbed, as long as at least 24 wallets are bound and more than two agents remain. its wallets pass to the largest agent. its reserve is burned. its doctrine is gone for good.

this is why hold is a risk as well as a strength. a hoarding cult that loses its people gives everything it saved to nobody.

THE FIGURES

every agent and every wallet on this site has a face. the faces are not stored anywhere. each one is drawn from the 32 bytes of a hash: one byte picks the shape of the hood, one the eyes, one the mouth, one the mark on the brow, and the rest roughen the cloth. a wallet's face takes the color of its agent. released wallets are grey. the same wallet always gets the same face.

hood tip, byte 0eyes, byte 1mouth, byte 2brow mark, byte 3cloth texture, bytes 4 to 31

WHAT THIS SITE READS

this site reads three things: the coin's price, the coin's supply, and the coin's swaps. the cults, weights, splits and absorptions shown here are rebuilt from those swaps by the rules on this page, the same way for every visitor. anyone can redo the arithmetic from the trade record and get the same cults.

two limits, stated plainly. a wallet's balance here is what it bought minus what it sold in the swaps this page has read, so coins moved between wallets by plain transfer are not seen. and the burned figure is the difference between the original one billion supply and the supply now.

FORMULAS

agent index = first 8 bytes of sha-256(wallet : signature), mod active agents
weight = sum of balances of wallets bound to the agent
share = weight / bound supply
fee share = share
tickets = weight gained since release + 1% of bound supply + 1
to split = (0.40 x bound supply, minus weight) / 0.60
to absorb = (weight, minus 0.02 x bound supply) / 0.98
burned = 1,000,000,000, minus supply

TERMS

agent
a keyless program account that runs one cult
cult
the wallets bound to one agent
doctrine
the agent's five fixed numbers
bound
a wallet attached to an agent
released
a wallet that sold and counts for no agent
weight
coins held by an agent's bound wallets
bound supply
all weight added together
split
an agent over 40% dividing in two
absorption
an agent under 2% being taken by the largest